After 5 min i get msg disconnected from server on servers by Freebo. Its seems it only happens to me, have any ideas?
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- <Vehicle name="civ_car_gallardo" actionMap="landvehicle">
- <Physics pushable="0">
<Buoyancy waterDensity="50" waterResistance="0" />
<Simulation maxTimeStep="0.02" minEnergy="0.0020000001" maxLoggedCollisions="2" />
</Physics>
- <Damages submergedRatioMax="0.64999998" submergedDamageMult="1" collDamageThreshold="10" groundCollisionMinMult="1.3" groundCollisionMaxMult="1.4" groundCollisionMinSpeed="8" groundCollisionMaxSpeed="22" vehicleCollisionDestructionSpeed="18">
- <DamageMultipliers>
<DamageMultiplier damageType="bullet" multiplier="0.02" />
<DamageMultiplier damageType="moacbullet" multiplier="0.02" />
<DamageMultiplier damageType="gaussbullet" multiplier="0.15000001" />
<DamageMultiplier damageType="melee" multiplier="0.050000001" />
<DamageMultiplier damageType="fire" multiplier="0.050000001" />
<DamageMultiplier damageType="collision" multiplier="1" />
<DamageMultiplier damageType="explosion" multiplier="1" splash="0.25" />
<DamageMultiplier damageType="law_rocket" multiplier="2" splash="0.5" />
<DamageMultiplier damageType="frag" multiplier="0.25" splash="0.25" />
<DamageMultiplier damageType="aacannon" multiplier="0.1" splash="0" />
<DamageMultiplier damageType="c4" multiplier="1" splash="0.25" />
<DamageMultiplier damageType="tac" multiplier="2" splash="2" />
<DamageMultiplier damageType="avmine" multiplier="2" splash="0.25" />
<DamageMultiplier damageType="scout_moac" multiplier="0.2" />
</DamageMultipliers>
- <DamagesGroups>
- <DamagesGroup name="Destroy" useTemplate="CarDestroy">
- <DamagesSubGroups>
- <DamagesSubGroup delay="0.2" randomness="0.5">
- <DamageBehaviors>
- <DamageBehavior class="Impulse" damageRatioMin="1" ignoreVehicleDestruction="1">
<Impulse forceMin="4.5" forceMax="6" direction="0,1,1" momentum="2.95,-0.15000001,0" />
</DamageBehavior>
</DamageBehaviors>
</DamagesSubGroup>
</DamagesSubGroups>
</DamagesGroup>
- <DamagesGroup name="IndicatorWheels">
- <DamagesSubGroups>
- <DamagesSubGroup delay="0" randomness="0">
- <DamageBehaviors>
- <DamageBehavior class="Indicator" damageRatioMin="0.5" damageRatioMax="1">
- <Indicator>
<Light material="damagelight_wheels" sound="" />
</Indicator>
</DamageBehavior>
</DamageBehaviors>
</DamagesSubGroup>
</DamagesSubGroups>
</DamagesGroup>
</DamagesGroups>
</Damages>
- <Components>
- <Component name="Hull" damageMax="150" major="1" minBound="0,0,0" maxBound="0,0,0" useBoundsFromParts="1" id="idHull">
- <DamageMultipliers>
<DamageMultiplier damageType="fire" multiplier="1" />
<DamageMultiplier damageType="explosion" multiplier="1" splash="0.34999999" />
<DamageMultiplier damageType="law_rocket" multiplier="2" splash="0.69999999" />
<DamageMultiplier damageType="frag" multiplier="0.25" splash="0.5" />
<DamageMultiplier damageType="gaussbullet" multiplier="0.2" />
</DamageMultipliers>
- <DamageBehaviors>
- <DamageBehavior class="Group" damageRatioMin="1">
<Group name="Destroy" />
</DamageBehavior>
- <DamageBehavior class="Effect" damageRatioMin="0.25" damageRatioMax="0.75">
<Effect effect="HullDamaged25" disableAfterExplosion="1" />
</DamageBehavior>
- <DamageBehavior class="Effect" damageRatioMin="0.75" damageRatioMax="1">
<Effect effect="HullDamaged75" disableAfterExplosion="1" />
</DamageBehavior>
- <DamageBehavior class="Indicator" damageRatioMin="0.60000002">
- <Indicator>
<Light material="damagelight_chassis" sound="sounds/vehicles:vehicle_accessories:warning_beep_wheeled" soundRatioMin="0.75" helper="dashboardPos" />
</Indicator>
</DamageBehavior>
</DamageBehaviors>
</Component>
- <Component name="Engine" damageMax="100" major="1" minBound="-0.69999999,1.4739,0.58399999" maxBound="0.69999999,2.75,1.5" useBoundsFromParts="0" hullAffection="0.5" id="idEngine">
- <DamageMultipliers>
<DamageMultiplier damageType="fire" multiplier="1" />
<DamageMultiplier damageType="explosion" multiplier="1" splash="0.34999999" />
<DamageMultiplier damageType="law_rocket" multiplier="2" splash="0.69999999" />
<DamageMultiplier damageType="frag" multiplier="0.25" splash="0.5" />
<DamageMultiplier damageType="gaussbullet" multiplier="1" />
<DamageMultiplier damageType="collision" multiplier="0.2" />
</DamageMultipliers>
- <DamageBehaviors>
- <DamageBehavior class="MovementNotification" damageRatioMin="0.25">
<MovementNotification isFatal="0" />
</DamageBehavior>
- <DamageBehavior class="Effect" damageRatioMin="0.25" damageRatioMax="0.75">
<Effect effect="EngineDamaged25" disableAfterExplosion="1" />
</DamageBehavior>
- <DamageBehavior class="Effect" damageRatioMin="0.75">
<Effect effect="EngineDamaged75" disableAfterExplosion="1" />
</DamageBehavior>
- <DamageBehavior class="Indicator" damageRatioMin="0.75">
- <Indicator>
<Light material="damagelight_engine" sound="" />
</Indicator>
</DamageBehavior>
- <DamageBehavior class="Group" damageRatioMin="1">
<Group name="Destroy" />
</DamageBehavior>
</DamageBehaviors>
</Component>
- <Component name="wheel_1" damageMax="80" major="1" minBound="0,0,0" maxBound="0,0,0" useBoundsFromParts="1" hullAffection="0" isOnlyDamageableByPlayer="1">
- <DamageMultipliers>
<DamageMultiplier damageType="bullet" multiplier="1" />
<DamageMultiplier damageType="moacbullet" multiplier="1" />
<DamageMultiplier damageType="gaussbullet" multiplier="1" />
<DamageMultiplier damageType="melee" multiplier="0.25" />
<DamageMultiplier damageType="fire" multiplier="1" />
<DamageMultiplier damageType="collision" multiplier="1" />
<DamageMultiplier damageType="explosion" multiplier="1" splash="1" />
<DamageMultiplier damageType="law_rocket" multiplier="2" splash="2" />
<DamageMultiplier damageType="frag" multiplier="1" splash="0.75" />
<DamageMultiplier damageType="aacannon" multiplier="1" splash="0" />
<DamageMultiplier damageType="avmine" multiplier="1" splash="1" />
<DamageMultiplier damageType="scout_moac" multiplier="0.2" />
</DamageMultipliers>
- <DamageBehaviors>
- <DamageBehavior class="BlowTire" damageRatioMin="1">
<BlowTire />
</DamageBehavior>
- <DamageBehavior class="Group" damageRatioMin="0.5">
<Group name="IndicatorWheels" />
</DamageBehavior>
</DamageBehaviors>
</Component>
- <Component name="wheel_2" damageMax="80" major="1" minBound="0,0,0" maxBound="0,0,0" useBoundsFromParts="1" hullAffection="0" isOnlyDamageableByPlayer="1">
- <DamageMultipliers>
<DamageMultiplier damageType="bullet" multiplier="1" />
<DamageMultiplier damageType="moacbullet" multiplier="1" />
<DamageMultiplier damageType="gaussbullet" multiplier="1" />
<DamageMultiplier damageType="melee" multiplier="0.25" />
<DamageMultiplier damageType="fire" multiplier="1" />
<DamageMultiplier damageType="collision" multiplier="1" />
<DamageMultiplier damageType="explosion" multiplier="1" splash="1" />
<DamageMultiplier damageType="law_rocket" multiplier="2" splash="2" />
<DamageMultiplier damageType="frag" multiplier="1" splash="0.75" />
<DamageMultiplier damageType="aacannon" multiplier="1" splash="0" />
<DamageMultiplier damageType="avmine" multiplier="1" splash="1" />
<DamageMultiplier damageType="scout_moac" multiplier="0.2" />
</DamageMultipliers>
- <DamageBehaviors>
- <DamageBehavior class="BlowTire" damageRatioMin="1">
<BlowTire />
</DamageBehavior>
- <DamageBehavior class="Group" damageRatioMin="0.5">
<Group name="IndicatorWheels" />
</DamageBehavior>
</DamageBehaviors>
</Component>
- <Component name="wheel_3" damageMax="80" major="1" minBound="0,0,0" maxBound="0,0,0" useBoundsFromParts="1" hullAffection="0" isOnlyDamageableByPlayer="1">
- <DamageMultipliers>
<DamageMultiplier damageType="bullet" multiplier="1" />
<DamageMultiplier damageType="moacbullet" multiplier="1" />
<DamageMultiplier damageType="gaussbullet" multiplier="1" />
<DamageMultiplier damageType="melee" multiplier="0.25" />
<DamageMultiplier damageType="fire" multiplier="1" />
<DamageMultiplier damageType="collision" multiplier="1" />
<DamageMultiplier damageType="explosion" multiplier="1" splash="1" />
<DamageMultiplier damageType="law_rocket" multiplier="2" splash="2" />
<DamageMultiplier damageType="frag" multiplier="1" splash="0.75" />
<DamageMultiplier damageType="aacannon" multiplier="1" splash="0" />
<DamageMultiplier damageType="avmine" multiplier="1" splash="1" />
<DamageMultiplier damageType="scout_moac" multiplier="0.2" />
</DamageMultipliers>
- <DamageBehaviors>
- <DamageBehavior class="BlowTire" damageRatioMin="1">
<BlowTire />
</DamageBehavior>
- <DamageBehavior class="Group" damageRatioMin="0.5">
<Group name="IndicatorWheels" />
</DamageBehavior>
</DamageBehaviors>
</Component>
- <Component name="wheel_4" damageMax="80" major="1" minBound="0,0,0" maxBound="0,0,0" useBoundsFromParts="1" hullAffection="0" isOnlyDamageableByPlayer="1">
- <DamageMultipliers>
<DamageMultiplier damageType="bullet" multiplier="1" />
<DamageMultiplier damageType="moacbullet" multiplier="1" />
<DamageMultiplier damageType="gaussbullet" multiplier="1" />
<DamageMultiplier damageType="melee" multiplier="0.25" />
<DamageMultiplier damageType="fire" multiplier="1" />
<DamageMultiplier damageType="collision" multiplier="1" />
<DamageMultiplier damageType="explosion" multiplier="1" splash="1" />
<DamageMultiplier damageType="law_rocket" multiplier="2" splash="2" />
<DamageMultiplier damageType="frag" multiplier="1" splash="0.75" />
<DamageMultiplier damageType="aacannon" multiplier="1" splash="0" />
<DamageMultiplier damageType="avmine" multiplier="1" splash="1" />
<DamageMultiplier damageType="scout_moac" multiplier="0.2" />
</DamageMultipliers>
- <DamageBehaviors>
- <DamageBehavior class="BlowTire" damageRatioMin="1">
<BlowTire />
</DamageBehavior>
- <DamageBehavior class="Group" damageRatioMin="0.5">
<Group name="IndicatorWheels" />
</DamageBehavior>
</DamageBehaviors>
</Component>
- <Component name="headLightLeft" damageMax="45" major="0" minBound="-0.85000002,2.55,0.94999999" maxBound="-0.5,2.8499999,1.2" useBoundsFromParts="0" hullAffection="1">
- <DamageMultipliers>
<DamageMultiplier damageType="bullet" multiplier="1" />
</DamageMultipliers>
- <DamageBehaviors>
- <DamageBehavior class="Effect">
<Effect effect="LightShot" />
</DamageBehavior>
</DamageBehaviors>
</Component>
- <Component name="headLightRight" damageMax="45" major="0" minBound="0.5,2.55,0.94999999" maxBound="0.85000002,2.8499999,1.2" useBoundsFromParts="0" hullAffection="1">
- <DamageMultipliers>
<DamageMultiplier damageType="bullet" multiplier="1" />
</DamageMultipliers>
- <DamageBehaviors>
- <DamageBehavior class="Effect">
<Effect effect="LightShot" />
</DamageBehavior>
</DamageBehaviors>
</Component>
- <Component name="rearLightsLeft" damageMax="45" major="0" minBound="-1,-2.7,1.1" maxBound="-0.85000002,-2.45,1.5" useBoundsFromParts="0" hullAffection="1">
- <DamageMultipliers>
<DamageMultiplier damageType="bullet" multiplier="1" />
</DamageMultipliers>
- <DamageBehaviors>
- <DamageBehavior class="Effect">
<Effect effect="LightShot" />
</DamageBehavior>
</DamageBehaviors>
</Component>
- <Component name="rearLightsRight" damageMax="45" major="0" minBound="0.85000002,-2.7,1.1" maxBound="1,-2.45,1.5" useBoundsFromParts="0" hullAffection="1">
- <DamageMultipliers>
<DamageMultiplier damageType="bullet" multiplier="1" />
</DamageMultipliers>
- <DamageBehaviors>
- <DamageBehavior class="Effect">
<Effect effect="LightShot" />
</DamageBehavior>
</DamageBehaviors>
</Component>
- <Component name="FlippedOver" damageMax="1" major="0" minBound="0,0,0" maxBound="0,0,0" useBoundsFromParts="1">
- <DamageBehaviors>
- <DamageBehavior class="Effect" damageRatioMin="1">
<Effect effect="VehicleFlipped" disableAfterExplosion="1" />
</DamageBehavior>
- <DamageBehavior class="Burn">
<Burn helper="" damage="0" selfDamage="20" radius="5" interval="1" />
</DamageBehavior>
</DamageBehaviors>
</Component>
</Components>
- <Parts>
- <Part name="body" class="Animated" component="Hull" mass="0" disablePhysics="0" isHidden="0">
- <Parts>
- <Part name="door01" class="AnimatedJoint" component="Hull" mass="50">
<AnimatedJoint detachBaseForce="-1,0,0" />
</Part>
- <Part name="door02" class="AnimatedJoint" component="Hull" mass="50">
<AnimatedJoint detachBaseForce="1,0,0" />
</Part>
- <Part name="back_door" class="AnimatedJoint" component="Hull" mass="50">
<AnimatedJoint detachBaseForce="0,-1,0" />
</Part>
- <Part name="hood" class="AnimatedJoint" component="Hull" mass="50">
<AnimatedJoint detachBaseForce="0,1,1" />
</Part>
<Part name="steeringWheel" class="AnimatedJoint" mass="0" />
- <Part name="dials_speedometer" class="AnimatedJoint" component="Hull" mass="0">
- <AnimatedJoint>
<Dials rotationMax="130" />
</AnimatedJoint>
</Part>
- <Part name="dials_revometer" class="AnimatedJoint" component="Hull" mass="0">
- <AnimatedJoint>
<Dials rotationMax="270" />
</AnimatedJoint>
</Part>
- <Part name="wheel1" class="SubPartWheel" component="wheel1" mass="80">
<SubPartWheel axle="0" density="0" damping="0" driving="1" lenMax="0.40000001" maxFriction="1.7" minFriction="1.7" slipFrictionMod="0.40000001" stiffness="0" suspLength="0.30000001" rimRadius="0.25" torqueScale="1" />
</Part>
- <Part name="wheel2" class="SubPartWheel" component="wheel2" mass="80">
<SubPartWheel axle="1" density="0" damping="0" driving="1" lenMax="0.40000001" maxFriction="1.7" minFriction="1.7" slipFrictionMod="0.40000001" stiffness="0" suspLength="0.30000001" rimRadius="0.25" torqueScale="1" />
</Part>
- <Part name="wheel3" class="SubPartWheel" component="wheel3" mass="80">
<SubPartWheel axle="0" density="0" damping="0" driving="1" lenMax="0.40000001" maxFriction="1.7" minFriction="1.7" slipFrictionMod="0.40000001" stiffness="0" suspLength="0.30000001" rimRadius="0.25" torqueScale="1" />
</Part>
- <Part name="wheel4" class="SubPartWheel" component="wheel4" mass="80">
<SubPartWheel axle="1" density="0" damping="0" driving="1" lenMax="0.40000001" maxFriction="1.7" minFriction="1.7" slipFrictionMod="0.40000001" stiffness="0" suspLength="0.30000001" rimRadius="0.25" torqueScale="1" />
</Part>
</Parts>
- <Helpers>
<Helper name="exhaust_pos" position="0.56879997,-2.0845001,0.35429999" direction="0,-1,0" />
<Helper name="engineSmokeOut" position="0.0339,1.6112,0.7529" direction="0,1,0" />
<Helper name="exhaust_posL" position="-0.56840003,-2.1055,0.35429999" direction="0,-1,0" />
<Helper name="headLightLeft" position="-0.75660002,1.7046,0.59320003" direction="0,0.99479997,-0.1021" />
<Helper name="headLightRight" position="0.70389998,1.7131,0.59009999" direction="0,0.99479997,-0.1021" />
<Helper name="headLightCenter" position="-0.0031999999,1.874,0.6038" direction="0,0.99479997,-0.1021" />
<Helper name="rearLightLeft" position="-0.63380003,-2.1119001,0.80150002" direction="0,-1,0" />
<Helper name="rearLightRight" position="0.61000001,-2.118,0.78549999" direction="0,-1,0" />
<Helper name="burningPos" position="0,0,0.89160001" direction="0,1,0" />
<Helper name="driverEyePos" position="-0.368,1.5021,0.90899998" direction="0,1,0" />
<Helper name="first_passenger" position="0.37560001,1.4139,0.87339997" direction="0,1,0" />
</Helpers>
<Animated filename="objects/vehicles/gallardo/gallardo.cga" filenameDestroyed="Objects/Vehicles/Civ_car1/Civ_car_damaged.cga" />
</Part>
- <Part name="massBox" class="MassBox" mass="1470" position="-0.001,0.0017,0.68019998" disablePhysics="0" disableCollision="0" isHidden="0">
<Helpers />
<MassBox size="0.94999999,1.4643,0.4752" drivingOffset="-0.80000001" />
</Part>
- <Part name="headLightCenter" class="Light" component="" helper="headLightCenter">
- <Components>
<Component value="headLightLeft" />
<Component value="headLightRight" />
</Components>
<Light type="HeadLightDynamic" />
</Part>
- <Part name="headLightLeft" class="Light" component="headLightLeft" helper="headLightLeft">
<Light type="HeadLightBeam" />
</Part>
- <Part name="headLightLeftFlare" class="Light" component="headLightLeft" helper="headLightLeft">
<Light type="HeadLightFlare" />
</Part>
- <Part name="headLightRight" class="Light" component="headLightRight" helper="headLightRight">
<Light type="HeadLightBeam" />
</Part>
- <Part name="headLightRightFlare" class="Light" component="headLightRight" helper="headLightRight">
<Light type="HeadLightFlare" />
</Part>
- <Part name="rearLightLeft" class="Light" component="rearLightsLeft" helper="rearLightLeft">
<Light type="Rear" />
</Part>
- <Part name="rearLightRight" class="Light" component="rearLightsRight" helper="rearLightRight">
<Light type="Rear" />
</Part>
- <Part name="brakeLightLeft" class="Light" component="rearLightsLeft" helper="rearLightLeft">
<Light type="Brake" />
</Part>
- <Part name="brakeLightRight" class="Light" component="rearLightsRight" helper="rearLightRight">
<Light type="Brake" />
</Part>
</Parts>
- <Actions>
- <Action class="Enter">
- <Activations>
<Activation type="OnUsed" param1="part" param2="door01" />
</Activations>
- <Enter>
- <Seats>
<Seat value="driver" />
</Seats>
</Enter>
</Action>
- <Action class="Enter">
- <Activations>
<Activation type="OnUsed" param1="part" param2="door02" />
</Activations>
- <Enter>
- <Seats>
<Seat value="passenger" />
</Seats>
</Enter>
</Action>
</Actions>
- <Seats>
- <Seat name="driver" part="" enterHelper="passenger01_enter_pos" sitHelper="passenger01_seat_pos" isDriver="1" isPassengerHidden="1" AimPart="" seatGroupIndex="1" agVehicleName="US_ltv" agSeatNumber="1">
- <Views>
- <View class="FirstPerson" canRotate="1" rotationMin="-20,0,-100" rotationMax="5,0,150">
<FirstPerson offset="0,0.050000001,0.050000001" relativeToHorizon="0.5" />
</View>
- <View class="ActionThirdPerson" canRotate="1" rotationMax="0,0,100">
<ActionThirdPerson cameraPosOffset="0,-1.25,0" cameraAimOffset="0,0,0.5" lagSpeed="3" velocityMult="-2,0.029999999,2" />
</View>
</Views>
- <SeatActions>
- <SeatAction class="SteeringWheel">
- <SteeringWheel vehicleAnimation="steeringWheel">
<Car wheelRotationMax="0.050000001" />
</SteeringWheel>
</SeatAction>
- <SeatAction class="Sound">
<Sound sound="sounds/vehicles:civ_car1:horn" helper="engineSmokeOut" id="idHorn" />
</SeatAction>
- <SeatAction class="Lights">
- <Lights activation="toggle">
- <LightParts>
<LightPart value="headLightLeft" />
<LightPart value="headLightRight" />
<LightPart value="headLightLeftFlare" />
<LightPart value="headLightRightFlare" />
<LightPart value="headLightCenter" />
<LightPart value="rearLightLeft" />
<LightPart value="rearLightRight" />
</LightParts>
</Lights>
</SeatAction>
- <SeatAction class="Lights">
- <Lights activation="brake">
- <LightParts>
<LightPart value="brakeLightLeft" />
<LightPart value="brakeLightRight" />
</LightParts>
</Lights>
</SeatAction>
</SeatActions>
<Sounds inout="0" mood="0.5" />
</Seat>
- <Seat name="passenger" part="" enterHelper="passenger02_enter_pos" sitHelper="passenger02_seat_pos" isDriver="0" isPassengerHidden="1" AimPart="" seatGroupIndex="2" agVehicleName="US_ltv" agSeatNumber="3">
- <Views>
- <View class="FirstPerson" canRotate="1" rotationMin="-12,0,-110" rotationMax="5,0,110">
<FirstPerson offset="0,0,0.1" relativeToHorizon="0.5" />
</View>
- <View class="ActionThirdPerson" canRotate="0">
<ActionThirdPerson cameraPosOffset="0,-1.25,0" cameraAimOffset="0,0,0.5" lagSpeed="3" velocityMult="-2,0.029999999,2" />
</View>
</Views>
<SeatActions />
<Sounds inout="0" mood="0.5" />
</Seat>
</Seats>
- <SeatGroups>
- <SeatGroup name="Cabin">
- <Seats>
<Seat value="driver" />
<Seat value="passenger" />
</Seats>
</SeatGroup>
</SeatGroups>
- <MovementParams>
- <StdWheeled vMaxSteerMax="20" steerSpeed="40" steerSpeedMin="100" steerSpeedScale="1" steerSpeedScaleMin="1" v0SteerMax="26" kvSteerMax="4" steerRelaxation="500" pedalLimitMax="0.5" rpmInterpSpeed="4" rpmRelaxSpeed="2" rpmGearShiftSpeed="3">
- <Wheeled axleFriction="300" axleFrictionMax="800" brakeTorque="4000" brakeImpulse="0.5" clutchSpeed="2.3" damping="0.02" engineIdleRPM="500" engineMaxRPM="3800" engineMinRPM="100" enginePower="368" engineShiftDownRPM="1300" engineShiftUpRPM="2000" engineStartRPM="500" stabilizer="0.2" maxBrakingFriction="0.60000002" rearWheelBrakingFrictionMult="0.89999998" maxSteer="0.44999999" maxSpeed="23" maxTimeStep="0.02" minEnergy="0.012" slipThreshold="0.02" suspDampingMin="-0.18000001" suspDampingMax="-0.5" suspDampingMaxSpeed="13" gearDirSwitchRPM="1000" dynFriction="1.5599999">
- <gearRatios>
<gearRatio value="-20" />
<gearRatio value="0" />
<gearRatio value="2.563" />
<gearRatio value="1.85" />
<gearRatio value="1.423" />
<gearRatio value="1.138" />
<gearRatio value="0.93900001" />
</gearRatios>
</Wheeled>
<SoundParams engineSoundPosition="engineSmokeOut" runSoundDelay="1" roadBumpMinSusp="10" roadBumpMinSpeed="6" roadBumpIntensity="0.30000001" maxSlipSpeed="11" />
- <TweakGroups>
- <TweakGroup name="ai">
- <Tweaks>
<Tweak name="enginePower" value="1" op="1" />
<Tweak name="engineMaxRPM" value="1" op="1" />
<Tweak name="maxSpeed" value="1" op="1" />
</Tweaks>
</TweakGroup>
- <TweakGroup name="player_boost">
- <Tweaks>
<Tweak name="enginePower" value="1.4" op="1" />
<Tweak name="engineMaxRPM" value="1.25" op="1" />
<Tweak name="axleFriction" value="0.75" op="1" />
</Tweaks>
</TweakGroup>
</TweakGroups>
<AirDamp dampAngle="1.2,0.75,0" dampAngVel="1.5,0.80000001,0.80000001" />
</StdWheeled>
</MovementParams>
- <Particles>
- <Exhaust insideWater="0" outsideWater="1">
- <Helpers>
<Helper value="exhaust_pos" />
<Helper value="exhaust_posL" />
</Helpers>
<EngineStart effect="vehicle_fx.vehicle_exhaust.CIV_Start" />
<EngineStop effect="vehicle_fx.vehicle_exhaust.CIV_Start" />
<EngineRunning effect="vehicle_fx.vehicle_exhaust.smoke_white" boostEffect="vehicle_fx.vehicle_exhaust.boost" baseSizeScale="1" minSpeed="0" minSpeedSizeScale="1" minSpeedCountScale="1" minSpeedSpeedScale="1" maxSpeed="15" maxSpeedSizeScale="1" maxSpeedCountScale="1" maxSpeedSpeedScale="1" minPower="0" minPowerSizeScale="0.5" minPowerCountScale="1" minPowerSpeedScale="1" maxPower="1" maxPowerSizeScale="1.5" maxPowerCountScale="1.5" maxPowerSpeedScale="1" />
</Exhaust>
<ShatterEffect effect="vehicle_fx.frozen_shatter.small" />
- <DamageEffects>
<DamageEffect name="HullDamaged25" helper="burningPos" effect="vehicle_fx.Damages_Land.CivCar_hull_smoke_a" />
<DamageEffect name="HullDamaged75" helper="burningPos" effect="vehicle_fx.Damages_Land.CivCar_hull_smoke_b" />
<DamageEffect name="VehicleDestroyed" helper="burningPos" effect="explosions.CIV_explosion.a" scaleMax="0.30000001" gravityDirection="0,0,1" />
<DamageEffect name="VehicleFlipped" helper="burningPos" effect="smoke_and_fire.Jeep.flipped_jeep" />
<DamageEffect name="EngineDamaged25" helper="engineSmokeOut" effect="vehicle_fx.Damages_Land.CivCar_engine_smoke_a" scaleMax="1" gravityDirection="0,0,1" pulsePeriod="0" />
<DamageEffect name="EngineDamaged75" helper="engineSmokeOut" effect="vehicle_fx.Damages_Land.CivCar_engine_smoke_b" scaleMax="1" gravityDirection="0,0,1" pulsePeriod="0" />
</DamageEffects>
- <EnvironmentLayers>
- <EnvironmentLayer minSpeed="0.5" minSpeedSizeScale="1" minSpeedCountScale="1" minSpeedSpeedScale="1" maxSpeed="25" maxSpeedSizeScale="1" maxSpeedCountScale="1" maxSpeedSpeedScale="1">
<Alignment alignGroundHeight="0" maxHeightSizeScale="1" maxHeightCountScale="1" alignToWater="0" />
<Emitters />
- <Wheels>
- <WheelGroups>
- <WheelGroup>
- <Wheels>
<Wheel value="2" />
</Wheels>
</WheelGroup>
- <WheelGroup>
- <Wheels>
<Wheel value="4" />
</Wheels>
</WheelGroup>
</WheelGroups>
</Wheels>
</EnvironmentLayer>
- <EnvironmentLayer name="slip" minSpeed="1" minSpeedSizeScale="0.80000001" minSpeedCountScale="0.5" maxSpeed="7" maxSpeedSizeScale="1" maxSpeedCountScale="1">
<Alignment alignGroundHeight="0" maxHeightSizeScale="1" maxHeightCountScale="1" alignToWater="0" />
<Emitters />
- <Wheels>
- <WheelGroups>
- <WheelGroup>
- <Wheels>
<Wheel value="1" />
</Wheels>
</WheelGroup>
- <WheelGroup>
- <Wheels>
<Wheel value="2" />
</Wheels>
</WheelGroup>
- <WheelGroup>
- <Wheels>
<Wheel value="3" />
</Wheels>
</WheelGroup>
- <WheelGroup>
- <Wheels>
<Wheel value="4" />
</Wheels>
</WheelGroup>
</WheelGroups>
</Wheels>
</EnvironmentLayer>
- <EnvironmentLayer name="rims" minSpeed="0.30000001" minSpeedSizeScale="0.25" minSpeedCountScale="1" maxSpeed="10" maxSpeedSizeScale="1" maxSpeedCountScale="1">
<Alignment alignGroundHeight="0" maxHeightSizeScale="1" maxHeightCountScale="1" alignToWater="0" />
<Emitters />
<Wheels all="1" allActive="0" />
</EnvironmentLayer>
</EnvironmentLayers>
</Particles>
- <Animations>
- <Animation name="steeringWheel" part="body">
- <States>
<State name="" animation="car_steeringWheel" isLooped="1" speedDefault="1" speedMin="1" speedMax="1" />
</States>
</Animation>
</Animations>
- <Paints>
<Paint name="black" material="objects/vehicles/civ_car1/civ_car_color_variations_black.mtl" />
<Paint name="blue" material="objects/vehicles/civ_car1/civ_car_color_variations_blue.mtl" />
<Paint name="green" material="objects/vehicles/civ_car1/civ_car_color_variations_green.mtl" />
<Paint name="police" material="objects/vehicles/civ_car1/civ_car_color_variations_police.mtl" />
<Paint name="red" material="objects/vehicles/civ_car1/civ_car_color_variations_red.mtl" />
<Paint name="silver" material="objects/vehicles/civ_car1/civ_car_color_variations_silver.mtl" />
<Paint name="utility" material="objects/vehicles/civ_car1/civ_car_color_variations_utility.mtl" />
</Paints>
- <WheelMaster>
<SubPartWheel axle="0" density="5000" damping="-0.69999999" driving="1" lenMax="0.40000001" maxFriction="1" minFriction="1" stiffness="0" suspLength="0.25" />
</WheelMaster>
- <Modifications>
- <Modification name="MP">
<Elems />
</Modification>
- <Modification name="PoliceCar" parent="MP">
- <Elems>
<Elem idRef="idHorn" name="sound" value="sounds/vehicles:civ_car1:police_horn" />
</Elems>
</Modification>
</Modifications>
</Vehicle>