All complaints, suggestions and discussion about the new AutoTeamBalance belongs here.
I will save you some time and explain why some of the common suggested ways won't work. Don't teleport players to their base, switch teams on battlefield. This is obviously a bad solution, because you can be shooting at an enemy, and he suddenly becomes your friendly and you team-kill him or just waste ammo. Then you can be also somewhere near your base, which sudenly becomes enemy base and turrets kill you. Switch players only when they die. This would be fine ... IF 1 team switch would always solve balance problems. But you can have teams with same number of players, but imbalanced score, like this: Obviously 1 team would make it even worse, so 2 players must be switched at the same time. If you are going to wait until 2 players are dead at the same time, you can wait forever. Switch each of those 2 players separately when he dies There is no guarantee, that after 1st player dies, second one will die soon. There can be quite long window of imbalance, where one team would have 2 players more than another. Additionaly, teams in Crysis change rather fast, players leave and join quite often. Making any long-term plans on who to switch is useless, because before those plans can be executed, situation changes 5 times. As you can see, automatic team balance is very complicated problem. And from my point of view the only correct way is to switch players simultaneously and immediatelly. But if you have a better idea, i'm listening. Also if you are a programmer and you would like to help more actively, you can check the code here: http://www.mediafire.com/file/0232vvykw0bxtx3/AutoTeamBalance.lua❤️ 0