Actually, this prison event is quite different from the original one. I've noticed the following big problems so far:
1) The auto-balance is enabled for some reason and it keeps switching prisoners to guard team, so they need to click on their new base all the time, otherwise they can't respawn - this very annoying.
2) Prisoners no longer need to capture prototype factory, acquire enough energy, buy TACGun and destroy base of guards. In this version prisoners only need to go inside map, and when anyone of them is there, prisoner team instantly wins. As a result, guards have no reason to follow prisoners inside map, because they have almost no chance to prevent them from winning the game. Sadly, going inside map is now quite pointless even for prisoners, because of that instant win, which is followed by boring waiting for next round. If it works like this, then it's probably better for prisoners to wait until the game timer expires and guard team "wins".
3) Prisoners with scroll wall jump can escape from the prison easily - Blazin proved it yesterday. The original version had a "roof" made from force fields to prevent anyone from doing so.
4) When new round is started, server doesn't execute "sv_restart", so all mines and claymores from previous round are not removed. Prisoners can also use this bug to hide some weapons in the prison and use them right after new round is started. Well, this is actually interesting feature for smart prisoners. :D
5) Explosive grenades don't work (this is not so big problem i think :D) and all grenades are not being removed for some reason, so after some time you see a lot of non-functioning grenades everywhere.
I know that few problems are caused by limitations of the server mod, so it's probably not possible to fix them. At least there is a new nice feature - server can automatically choose guards and start new round, so no privileged player is required, unlike in the original version.
The original version had some bugs too, but they were mostly very rare or funny. For example, entering guard's residence before game starts using the big window (it's quite hard to get there). In the new version, any prisoner who manages to do it, is instantly killed by server. This is not how things in Crysis usually work, but maybe it should be like that.
Anyway, thanks for reviving this epic event and please try fix some of those problems listed above, because i think the original version was better... :(
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