Durty Andrey

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  • SashsBrest

    [yt]watch?v=DpJPgax1TMA[/yt]

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  • Koenigsegg

    CHAT > to Andrey: [!validate] 1005711 <-------version 10.1 profId CHAT > to Andrey: [!sync] bE:hLT.*RH6=WLZ\ name: Andrey id: 6 ip: 176.96.225.76:63875 ping: 260 state: 3 profile: 800107 <-----------Old temp profId CHAT > to <>no_name: [Info] "Andrey" joined the game. CHAT > to valiant835: [Info] "Andrey" joined the game. CHAT > to RAMBO660JOKER: [Info] "Andrey" joined the game. CHAT > to <>i_need_a_profile: [Info] "Andrey" joined the game. CHAT > to <>no_name: Original from Andrey: "!validate 1005711 4fce553af97e4d28411a34aa2bedbf9a5ae5dcd6ebee51766366_1577384397 Nomad" CHAT > to <>no_name: Original from Andrey: "!sync <unknown>" CHAT > to Andrey: [!validate] 1005711 CHAT > to Andrey: [!sync] _sF\'l4JlO-JeGMN CHAT > to Andrey: Welcome Andrey to our Crysis Server! [net 18:20:59.085] Client hash mismatch from 176.96.225.76:63875 (profileid=800107); file was bin32/cryfont.dll [net 18:20:59.085] Disconnect 176.96.225.76:63875; profid=800107; cause=16; msg='Server probe hash mismatch (probable cheat)' opened log to find reason success. This is first time I see a player connect with version 10.1 profId 1005711 and old temp profId 800107. Server shows multiple 'Server probe hash mismatch (probable cheat)' mofified files from this player. Please Note: my server does NOT support old temp profId or logged profId. Only version 10.0 or 10.1 and you do NOT need to login to connect. regards Koenigsegg

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  • Comrade

    It's good that file check is enabled on your server, but quite a lot of players play with corrupted files in their Bin32/Bin64 folder. I think it's some broken Crysis copy from torrents. Also, few players play with GerCry multiplayer "client" so they use edited CryNetwork.dll and LAW Mod cheat that modifies the following files: Game/Scripts/Entities/Items/XML/Offhand.xml Game/Scripts/Entities/Items/XML/Weapons/Multiplayer/LAW.xml There are even 1 or 2 players that still use the old version of sfwcl that modifies the following files: Game/Scripts/Main.lua Game/Scripts/GameRules/InstantAction.lua All these things are not so harmful (maybe except that LAW Mod), so servers probably shouldn't kick players for having them, but who knows...

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  • Koenigsegg

    I think that players who use corrupted files in their Bin32/Bin64 folder should find a better solution and other players should not be subjected to this problem. If they use some broken Crysis copy from torrents, They need to find a fix and other players who use clean copy should not be subjected to this either. I don't know any ssm that kicks players for CryNetwork.dll however, kicking players for the Law Mod has always been at the server owners choice. If players are still using the old version of sfwcl files then, this is a choice they've made to do so knowing that there is a new sfwcl version out. I think that the file check is a useful tool to employ, but who knows... regards Koenigsegg

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