weapon hold bugs:
http://s17.postimg.org/5ynvytlz3/alternate_weapon_hold2.jpg[/img]
[img]http://s27.postimg.org/3l83s5wir/alternate_weapon_hold3.jpg[/img]
[img]http://s29.postimg.org/5x6ercds7/alternate_weapon_hold4.jpg[/img]
empty weapon:
[img]http://s14.postimg.org/59eh6gilt/no_weapon1.jpg[/img]
[img]http://s7.postimg.org/hzqslzo8b/no_weapon2.jpg[/img]
[img]http://s28.postimg.org/b1hw483y5/no_weapon3.jpg[/img]
pistols in fall:
[img]http://s11.postimg.org/8difgt4cz/pistols_in_fall.jpg[/img]
broken neck:
[img]http://s8.postimg.org/dg25bizv9/broken_neck.png[/img]
stucked car:
[img]http://s30.postimg.org/8g4ibnjv5/car1.jpg[/img]
[img]http://s27.postimg.org/99nlajfmr/car2.jpg[/img]
sitting corpse:
[img]http://s30.postimg.org/ln7qgejpt/sitting_corpse1.jpg[/img]
[img]http://s24.postimg.org/4vdlk3g9x/sitting_corpse2.jpg[/img]
[img]http://s12.postimg.org/bpiis5n4d/sitting_corpse3.jpg[/img]
[img]http://s30.postimg.org/8ust7ymvl/sitting_corpse4.jpg[/img]
zombie:
[img]http://s18.postimg.org/4uwddlt1z/zombie.png" target="_blank">http://s17.postimg.org/5ynvytlz3/alternate_weapon_hold2.jpg[/img]
[img]http://s27.postimg.org/3l83s5wir/alternate_weapon_hold3.jpg[/img]
[img]http://s29.postimg.org/5x6ercds7/alternate_weapon_hold4.jpg[/img]
empty weapon:
[img]http://s14.postimg.org/59eh6gilt/no_weapon1.jpg[/img]
[img]http://s7.postimg.org/hzqslzo8b/no_weapon2.jpg[/img]
[img]http://s28.postimg.org/b1hw483y5/no_weapon3.jpg[/img]
pistols in fall:
[img]http://s11.postimg.org/8difgt4cz/pistols_in_fall.jpg[/img]
broken neck:
[img]http://s8.postimg.org/dg25bizv9/broken_neck.png[/img]
stucked car:
[img]http://s30.postimg.org/8g4ibnjv5/car1.jpg[/img]
[img]http://s27.postimg.org/99nlajfmr/car2.jpg[/img]
sitting corpse:
[img]http://s30.postimg.org/ln7qgejpt/sitting_corpse1.jpg[/img]
[img]http://s24.postimg.org/4vdlk3g9x/sitting_corpse2.jpg[/img]
[img]http://s12.postimg.org/bpiis5n4d/sitting_corpse3.jpg[/img]
[img]http://s30.postimg.org/8ust7ymvl/sitting_corpse4.jpg[/img]
zombie:
[img]http://s18.postimg.org/4uwddlt1z/zombie.png" style="max-width: 100% cursor: pointer;">
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