Spawn Items

EliasF

Sorrowing
14.10.2019 11:53:12Link to post

For me it would be amazing to set some vehicles like that and weapons hiden


misterSD

Crysis player & modder
14.10.2019 11:56:42Link to post

This is probably possible with client-side.


Comrade

14.10.2019 12:36:26Link to post

All you need to do is to add "cloak:" prefix to entity name, but it works only with CustomAmmoPickup class. Also, only players with sfwcl can see the effect. :)

Here's list of all available prefixes:
frozen:
dynfrozen:
wet:
cloak:
fx:  -- for spawning effects

https://github.com/diznq/sfwcl/blob/master/src/lua/Files/main.lua#L321


Zi;

Every man is the architect of his own fortune.
14.10.2019 14:05:30Link to post

Maybe later I can add support for any classes client-side, but problem is it could be heavy on performance to iterate all the entities in-game to check which one need update and which ones don't :D


misterSD

Crysis player & modder
14.10.2019 14:23:50Link to post

Zi; then make the server send rpc requests manually by scripts :D

I mean, like all other fonctions


Zi;

Every man is the architect of his own fortune.
14.10.2019 20:21:25Link to post

Okay, I will add it and write here or to you on Discord how to use it :D


EliasF

Sorrowing
14.10.2019 21:58:08Link to post

So it could be possible?


misterSD

Crysis player & modder
15.10.2019 10:45:36Link to post

That will be nice,
It will be something new to players.


EliasF

Sorrowing
19.10.2019 21:32:30Link to post

Anything?

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