FEW NEW REQUESTS AND SUGGESTIONS for v7 IN-GAME CLIENT Zi. Really amazing job with official Client v7 - with fixed in-game controls. Thanks for hearing my small requests there over last beta. It\'s almost perfect now. I seriously love it. Next on \"to do\" list :) (1) Thanks for making possible choosing the server just by typing it\'s ID. But I think removing of \"join\" also from second line of description would be good idea. It should avoid confussion. Less = Easier ;) I think description of joining should be like: \"type the numer of server and press enter to join\" or something like that. To make it easier for all even without any kind of video tutorials. (2) Right after choosing the server - the moment while map\'s \"loading screen\" shows - console should disappear. I know Client is probably not able to detect the moment when loading screen starts but making console disapper for example 5 seconds after map is downloaded/server is chosen - should solve the problem. It will look more pro without console over the maps picture. Not like some coders ideas but very pro solution. (3) In next version of client - maps autodoloader (with % progress counter) should work in console only. Now when autodownlader closes Crysis window for a while (depending on maps weight - sometimes for 2 seconds but sometimes even for 1 minute) it\'s kind of confusing for unexperienced users. As soon as we will have it integrated with console and displayed in it\'s line - it will be perfect and finall. (4) I\'m not sure about this one because I don\'t know about controling the console on deafault - but is that possible to make servers list show in console as default ? I mean when you open console by \"~\" in game - it would show servers list without scrolling up and looking for it. I think that is some idea to make it work fast. If not like that - maybe just some command like \"serv\", \"srv\" or \"servers\" or even \"0\" (zero) to show the list ( in this case most of players would use only numbers in console \"0\" would be the list \"1\", \"2\"... servers ID - quick and easy) So it could make swiching from server to server even more comfortable. Right now it\'s already amazing. You don\'t have to leave the game, go to menu to disconnect and later connect to new server - as we had to before in old Crysis. Now choosing server is possible right in console - just in 2 seconds. This is great job. But would be even better with servers list position as default in console - or at least this special SHORT - one word - command for servers list. Anyway I like it a lot. (5) For more pro look of list now : - Colors in console should be less intense. If you can control RGB code there (?) GREEN should be more like Crysis menu Green (sampled from the image). If you can\'t and you can use only deafault colors there (like $5, $2 etc) - so that green should be more like that amber - that one one used for \"USE\" to make servers list less intense. But RED - for sure should be gray. This is what I\'m sure about. Red looks always like worning and here it\'s function is to show disabled servers from other version not the worning :) Gray is perfect. List will look more pro after that. And here comes #6... (6) Like I\'ve been suggesting before - when player enters the ID of server that is from different Crysis version 5767/6156) than the one he is running - he should get RED message in console \"you can\'t enter this server (because) you are using different version / patch of the game\" or something like this. Now it\'s not right - because client just tries to connect the server without any clear messages for player. Even autodowloader dowloads map but than of course it can\'t connect. Some player won\'t understand what\'s up :) I remember few players had problems even in old Crysis - they couldn\'t understand why they can\'t enter \"gray\" servers on the list for weeks :) So I\'m sure here some will also try it. It\' would be nice to block any kind of action and give this red message about wrong version desplayed in console while trying wrong ID. Anyway I really love this in-game solution. For me in some ways it\'s better than old Crysis MP menu. Just few fixes here and very small changes and we can make amazing video tutorial to promote it. Now it\'s not ready for it yet - In my opinion - But not many things left. It\'s almost done already :) Thanks a lot.