DirectX 10 servers

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  • ProfOrribilus

    Hello. Why to not run some DirectX 10 server for having gameplay and possibile mods based on physics?

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  • Zi;

    There is one DX10 server - !NoobSpot 24/7 though, you can try. :D

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  • ProfOrribilus

    Oh, thanks :)

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  • Freebo

    ProfOrribilus - of course. It's was in plans for a long time. I've been thinking about real physics DX10 maps for this summer. Still had no time to finish any of those - since other, more important things for network are being prepared first. The problem is DX10 in Crysis doesn't work really well and is a little bit laggy - There were 2 servers in 2014 running on DX10 here, but nobody even bothered to enter :) That's why most of servers are DX9 (more stable and playable in WinXP even) - but even in DX9 you can still shoot down bottles, move cans or punch barrels and trash bags with strength - which works exactly like in DX10. For example on my old custom "Foreast Aim Camp" or "Storage Aiming" maps. But yeah. REAL DX10 map which shows in every possible way each aspect of Crysis DX10 - you are right - and it's on the way (2-3 weeks). Also "Fun maps" are on the way since "natural maps" are not interesting nowadays for players beside me and few friends :) Give it some time. It's important to have special DX10 MP maps here - but also with nice FPS and without bugs. Classic MP maps are NOT showing even 30% of Crysis DX10 - it's like a joke so it requires more time to get together all DX10 effects and put them in some high FPS, not very realistic maybe - but playable for everybody mp maps. Really soon. Thanks a lot for suggestions man.

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  • ProfOrribilus

    :)

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  • Youda008

    We have a bad experience with DX10 servers, they tend to crash often and also make connected clients crash. You will have to find some very patient players, who are willing to restart and rejoin again and again.

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  • Freebo

    It will run on new SSM + maps will be tested and prepared. So don't be so pessimistic about the idea. If I didn't knew classic DX10 works perfect I wouldn't make those movable objects on my maps but simply run them on DX10 servers. I didn't because it could be harder for some PCs, servers, players. This is what It has to be well prepared. Things that we have right now for DX10 are of course not optimized good enough. Fun maps/servers won't be for sure fight servers though so even crashing and entering again won't be a problem. Just for fun with "realistic" physics.

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