SSM SafeWriting 2.8.2

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  • Zi;

    SSM SafeWriting 2.8.1

    Hey guys! It's been more than a year since a last update, I am sorry it is so late, but I was really out from game for some time. Lately I decided it would be nice to fix several bugs in SSM and as I found out, there was even one serious one - rename spoof detection for 6156, it wasn't working correctly, so now it hopefully will work Here you can download latest version: http://crymp.net/forum/dl/SSMSafeWriting-2.8.2.zip So, you can read what is new in version.txt, but I will rather copy it here too: --[[ Added new function GetPlayers(), please prefer this over classic way of g_gameRules.game:GetPlayers() as some of you might noticed, classic way sometimes returns redundant players, thus even if there are 2 players on the server, it returns array of 3 for example Fixed rename spoof detection Fixed stability issues on connection to master ( i.e. "master unreachable" 40x row -> disappear from serverlist, that's now fixed ) Fixed when jailed player revived and wasn't teleported back to jail Fixed bug when majority of players was kicked from server on new round (PreGame is automatically restarted when at least one player joins) --]] So happy playing on the servers! :) PS: prepare for client update in nearby time too, especially stability of connection to master will be fixed PPS: If you have any ideas what you would like to see in next SSM, feel free to write them here :)

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  • Disturbed

    Zi great you mods can add Bin64? with .dll

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  • Zi;

    Sorry, but because of technical limits this will never be possible, Bin32 is enough for Crysis server

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  • Zi;

    Another update for SSM! Download link http://crymp.net/forum/dl/SSMSafeWriting-2.8.2.zip Here are new features: --[[ Removed immediate restart feature (apparently didn't work anyway) You can now easily disable TAC weapons damage on infantries on settings by setting following to true: DisableTACOnInfantry You can also disable frag grenades on server by setting DisableNades to true or to disable all nades (including smoke, flash, emp, scar),set DisableAllNades to true You can now set explosive removal time (for claymores and stuff) in settings, by adding/modifying: ExplosiveRemovalTime=30000; --in milliseconds, default is 30000 ( = 30s ) To make clays last forever, just set it to some very high value like 86400000 ( = 1 day ) --]]

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  • Forsaken

    Thanks for the update! I'm trying out 2.8.2 right away. Is there an easy way to call up, or manage the ban list on the admin/moderator side? I haven't had to really use it, but I also haven't found a way to see who's banned and for how long without going into the files. It would be awesome if there were a way to see Who has been auto kicked, who has been banned, and what for. Also options for a temporary ip ban for automatic detections.

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