[Fun and Fight] presentation, changelogs, ideas, complaints

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  • misterSD

    I have found a little time the last 7 days to do some changelogs. ------------------------------------------------- CHANGELOGS 19/10/18 Added a new GameMode, the GunGame. I have open a server especially to test this new GameMode, this server will replace the server Edge Of Wars for a while. This GameMode introduce a new system of Skill-Points called elo. You earn elo when you kill a player, depending of his elo's count and you lost elo when you are killed. Elo allow you to improve your weapon! You start the game with 0 elo and a pistol ONLY as weapon, the upgrades for weapon are available every 200 elo. You can check players's elo in any moment by pressing the command !elo You lost 100 elo-points in each suicide, Elo cannot get off 0. IMPORTANT : for "fair" reasons, every players saved in database will lose elo-points every minutes if there is less than 1 player online. If 1 player online : -5% elo for each players every minutes if server empty : -10% elo for each players + accounts under 50 elo are removed every minutes Some cars with guns (usable as driver) are available in maps. You can use these vehicles until you reach 400 elo-points (if you reach it, you cannot use vehicles) If you go outside map (with !arena !mountain ect) and the GunGame-mode is active, your elo will never change if you kill a player or if you are killed.

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  • misterSD

    ------------------------------------------------- CHANGELOGS 26/10/18 Now if the GameMode GunGame is active, every weapons in map will be automatically deleted in the map's start to prevent the confusion of some players Fixed a bug that deleted fists time to time during a respawn Added !events Added fully french and turkish translations to the steal-hunter event Partially added french and turkish translations to the invasion events Added a automatised-event system to the second fun and fight server. More infos here : https://crymp.net/forum/thread.php?id=420&page=1#p2913 2 new events-types are available to vote (added shortly after the autumatised events's release) : Deathmatch IA event and Deathmatch PS event. both events purpose is a gameplay with increased damages

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  • misterSD

    ------------------------------------------------- CHANGELOGS 02/11/18 Added !library , you have to hunt a specific entity under 5 hours, you will got a reward if you do it. Added !missions . Each days, missions will be randomly generated, use the command !missions to check theses missions out! Turkish, french and russian translations has been added for missions. There is 5 daily-missions to solve, you have to finish in a specific order : mission 1, mission 2 ect ... The difficulty is increasing for each missions, rewards depend also of the mission's difficulty. You can check players's missions with !missions <player> The mission 4 and 5 require a premium account to be unlocked. Note : it don't require a permanent premium account. There is multiple ways to got a premium account, like connect as one of first 2 players, kill a magical grunt, with !gamble ect ...

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  • misterSD

    ------------------------------------------------- CHANGELOGS 09/11/18 Added !mission (without "s"), it will directly send in chat your current mission and the progress (more intuitive than use !missions all the time) Like with !missions, you can perform !mission <player> to view the player's current mission and his progress Zombies cannot be ram anymore to prevent massive easy-farm Fixed a bug that allowed players to progress the mission "kill x players" by suicide themself Added a new mission, visible only by supervisors in !missions : the BETA mission. BETA missions doesn't give rewards. These mission is not generated naturally, indeed, the new command !missionbeta <type> <value> allow you to generate your own custom mission! purpose of this feature is to test the progress of x mission, find bugs ect Added !challenge , some missions require to perform this command! This command start a special gameplay (link to a specific mission). !challenge work only if your current mission's description have the tag "(!challenge)". Of course, BETA missions can also use the !challenge command. Note : if you have your current normal mission and beta mission that require !challenge in same time, the server will look on the normal mission and not the beta one. Added 3 mission-types that require !challenge : a EXCLUSIVE boss : Herobrine, another that look on Herobrine's focus. Added also a challenge that consist to race agains't a turbo car (car controled by AI) into the race arkadia (!race 1). You have to finish the race before the turbo car to win the mission. Note : the turbo car will kill players, aliens, scouts and grunt that meet his path! However it cannot kill racers. 3 musics has been added to the map

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  • misterSD

    ------------------------------------------------- CHANGELOGS 16/11/18 IMPORTANT UPDATE : the google form is replaced by a automatised vote in-game it have several advantages - it not require to have a verified mail anymore - detailled descriptions in-game - it is 100% automatised, unlike with the google form, I don't need anymore to reset vote and add the event manually, the server do all the job himself now :smiley:(modifié) - It fix the problem of "vote draw", I mean when there is for example x events with same number of votes, the server will select randomly - You can change your vote WHEN YOU WANT, unlike google form you can remove your vote, edit your vote ect without limit - Event will be aulway here, even if there is no vote, the event will be started randomly - More voters, because nobody go in forum. They just have to do !event <event> to vote - Less trollers, the new vote system is based on realnames and not mail accounts, so a guy cannot bypass the "vote 1 time" So the command !event was added, usage !event without argument to view all existing event, detailled level rotation and description. Usage !event <argument> to vote / remove a vote. You can vote multiple events if you want. Votes are automatically reset at the end of the current event (it don't need me anymore). Votes are modified in real time for both servers, that mean if you vote x event in the server "Classic mesa and dark mesa", you will find back your votes in the event server directly. The message that inform time remaining for events now tell how many hours and minutes are remaining instead of days when it's the last day A new change was also did for events, now there is 3 events that are selected randomly. Only theses 3 events are possible to vote. Goal is to make people less confused with choises, and also prevent people to vote 10+ times in row the same event. The !event now show only the 3 events that can be voted. Server send messages to players about the 3 possible arguments when they connect. Added a customised spam-message loop for events : theses messsages only give additional informations about the current event (for example : infos about a specific command) Added a new event : Capture The flag! (bring enemy's flag into your base) Added a new event : Super Power! (each players have a Super Power) both events can be voted with !event

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  • misterSD

    ------------------------------------------------- FORCELIST UPDATE 28/01/19 removed from forcelist : - Blazin - momosk

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  • misterSD

    ------------------------------------------------- CHANGELOGS 02/02/18 - added !vote help, it show the list of all existing arguments in console with description. if the vote-type is disabled in the current server (cg !vote kick), the entry will appear on grey color. if the vote-type is no available for another reason (wrong map, coolodwn ...) it will appear on red color. -The prison event's cooldown to start the game has been reduced from 2 minutes to 1 minute - Now, guards have 30 seconds from the start to prepare (put claymores / mines ect) : on this short period the door is closed - Guards now win if they can keep prisoners for 10 minutes! (instead of 20 minutes) - It's now impossible to escape from prison via a big walljump, I added some forcefields to prevent it :D - Missions are now compatible with the prison event and 2 new special mission-type has been added just for this event! - players that corrupt their client to don't have any profile id are now kicked immediately (hi Crow / goblin) - fixed a bug with daily missions : now it generate only on the first restart

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