Fun and fight events

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  • SashsBrest

    Happy New Year guys!!!


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  • misterSD

    I just forgot to post last new events. There is 4 new event-type that have been added last months, here the list : - Supervisor event : Each players have a supervisor account! All supervisor's commands are legal to use! Type !commands to check all your new commands, available only during this event! - Winter event : Happy christmas! each players are premium and start with MAJ rank! find and open winter's box into the map with the command !use to find rewards! ATTENTION: this event is available on vote ONLY for a restricted period! (december, january, february) that mean this event can appear on !event only for this period. - Infinity event : Infinity event! Have fun with UNLIMITED experience! This event give you the max existing bank account (no bank limit)! - Sandbox event : This is experimental event to test all unfinished stuff / unavailable features in fun and fight server. The goal is to eperiment new features to maybe add them later offically. Type !beta command to check the list. ATTENTION: this event cannot be available naturally on votes. Only admins can start it or add it manually on !event to votes.

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  • misterSD

    A new event was added, inspirated from the Zi; 's one. for the story: it was a event where 2 teams were fighting : prisoners and guards. Goal of prisoners was to escape from the prison and the goal of guards was to keep prisoners inside the prison. The map is a prison, the only way to escape is via the guard's house. Both teams have their own advantage: - Prisoners have the advantage of the number (like 4 vs 1) - Guards have the advantage of the spawn equipment and the easy access to guns/claymores/exit Prisoners have only their hands and maybe some hidden pistols in map to fight :D This old event is now back under the server fun and fight as event! (thank to Zi; that have share the prison's map) What are differences between the original and this new version of the prison event ? Honestly, the gameplay stay absolutly the same, you will probable doesn't see any difference (if we forgot rare bugs :D) However, some points are to notify: - Guards no longer need a moderator in-game to be choosen, indeed: the server will select himself guards. The number of guards depend of all players online (so only 1 guard is there is 4 players ect...) - The game will auto-start 1 minute after the joining of the 4th players (it require 4 players at least to start). - Guards have to keep prisoners for 10 minutes! (in old event there was no real timer, so it was impossible for guards to win) - Like in Zi;'s event, every commands are locked! so forget !jump and other commands :D This event have still some bugs, I will fix all them very soon. I started a prison event for 10 days, so let's see how it look :)

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  • Comrade

    Actually, this prison event is quite different from the original one. I've noticed the following big problems so far: 1) The auto-balance is enabled for some reason and it keeps switching prisoners to guard team, so they need to click on their new base all the time, otherwise they can't respawn - this very annoying. 2) Prisoners no longer need to capture prototype factory, acquire enough energy, buy TACGun and destroy base of guards. In this version prisoners only need to go inside map, and when anyone of them is there, prisoner team instantly wins. As a result, guards have no reason to follow prisoners inside map, because they have almost no chance to prevent them from winning the game. Sadly, going inside map is now quite pointless even for prisoners, because of that instant win, which is followed by boring waiting for next round. If it works like this, then it's probably better for prisoners to wait until the game timer expires and guard team "wins". 3) Prisoners with scroll wall jump can escape from the prison easily - Blazin proved it yesterday. The original version had a "roof" made from force fields to prevent anyone from doing so. 4) When new round is started, server doesn't execute "sv_restart", so all mines and claymores from previous round are not removed. Prisoners can also use this bug to hide some weapons in the prison and use them right after new round is started. Well, this is actually interesting feature for smart prisoners. :D 5) Explosive grenades don't work (this is not so big problem i think :D) and all grenades are not being removed for some reason, so after some time you see a lot of non-functioning grenades everywhere. I know that few problems are caused by limitations of the server mod, so it's probably not possible to fix them. At least there is a new nice feature - server can automatically choose guards and start new round, so no privileged player is required, unlike in the original version. The original version had some bugs too, but they were mostly very rare or funny. For example, entering guard's residence before game starts using the big window (it's quite hard to get there). In the new version, any prisoner who manages to do it, is instantly killed by server. This is not how things in Crysis usually work, but maybe it should be like that. Anyway, thanks for reviving this epic event and please try fix some of those problems listed above, because i think the original version was better... :(

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  • misterSD

    That why I have wrote you will probable doesn't see any difference (if we forgot rare bugs :D) So now I will reply to each feedback : 1) I know about it, I will fix it soon :) 2) Yea, I wanted to simplify the gameplay (cause can be boring to lose 5+ minutes to destroye the base), remember that prisonners have only 10 minutes to escape on my version, if not, they lose the match. 3) I just fixed this problem this morning before your post (by adding some forcefields), like it was in Zi;'s event ^^ 4) I didn't noticed it, however my servers are known to crash if there is players online on restarts. So I prefer avoid restart the map, however if you have an alternative solution to clear claymores/mines just tell me^^ 5) This is a crysis bug, you have 0 grenade in your inventory but the client consider that there is a grenade on it. The grenade don't explode because the player doesn't have any grenade at all. To avoid this visual bug, simply don't try to use grenade :D (you see only your own grenades)

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  • Comrade

    OK, just a quick note about 5): Well, that seems to be another really weird bug, but i think it can be fixed easily - just prevent server from giving spawn equipment to prisoners, because when they are teleported to the prison, server removes all their equipment and causes the bug probably. It's just a little detail, but details like this one are quite important, and fixing it like "just try to avoid that" is not so good way. :)

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  • misterSD

    Today I fixed the 1) , there is no problem with auto balance anymore :)

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