Spawn Items

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  • EliasF

    For me it would be amazing to set some vehicles like that and weapons hiden

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  • misterSD

    This is probably possible with client-side.

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  • Comrade

    All you need to do is to add "cloak:" prefix to entity name, but it works only with CustomAmmoPickup class. Also, only players with sfwcl can see the effect. :)

    Here's list of all available prefixes:
    frozen:
    dynfrozen:
    wet:
    cloak:
    fx:  -- for spawning effects

    https://github.com/diznq/sfwcl/blob/master/src/lua/Files/main.lua#L321

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  • Zi;

    Maybe later I can add support for any classes client-side, but problem is it could be heavy on performance to iterate all the entities in-game to check which one need update and which ones don't :D

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  • misterSD

    Zi; then make the server send rpc requests manually by scripts :D

    I mean, like all other fonctions

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  • Zi;

    Okay, I will add it and write here or to you on Discord how to use it :D

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  • EliasF

    So it could be possible?

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  • misterSD

    That will be nice,
    It will be something new to players.

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  • EliasF

    Anything?

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  • Unknown user

    Zi; can you make SSM SafeWriting Support XML for level setup? it would make level setup 100% easier cause you would just have to copy the leveldata.xml from level.pak to mapsetup folder :D

    so you can create a map, save it and just copy the leveldata.xml contend to the levelsetup.xml file!

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