Thank you COMRADE.
i use SSM SafeWritting
I have already tried to modify the seting.lua file at this location with a direct link but it did not work.
I'm not sure if it's because of the structure of the ZIP file??
for example:
file structure ZIP = name-map.zip / multiplayer / ia /name-map (with all files inside )
is this correct ?
or different = name-map.zip (with only all files inside )
or perhaps in the Level rotation file ?
for exemple :
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<level name="multiplayer/ia/one" gamerules="InstantAction">
<setting setting="net_mapdownloadurl
http://XXX.omg.ca/maps/multiplayer/ia/one.zip"/>
<setting setting="g_timelimit 20"/>
<setting setting="g_fraglimit 30"/>
</level>
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i explain you what i do:
in setting lua i add that for a map:
------------------------------------------------------------------------
Maps={
["multiplayer/ia/E4"]="/maps/hotspot/IA/E4.zip";
-------------------------------------------------------------------------
serveur run the game and the level is loaded:
i can play inside (with the same computer as server )
but.......when somebody want to connect server from external location ( in the world ) : download fail .........
this is my problm !
if you can give me an exemple ...it will be better
thank's